The Best Game Ever - WEEK 2 : Project Architecture Design


[DEVLOG] Week 2

Status

Currently, this is a basic incremental clicker game template.

Current Goal 

Working on recreating a similar experience to the classic "a dark room" game.

Newest Progress 

Refactored the project to the following architecture:


Having "RGB" layers inside Main node (global singletons) instead of having "RGB" layers inside composite nodes (self managed instances) feels better for now.

The SaveFile is an autoload node holding variables in-memory. The save script will periodically autosave this node to the device file system. Restarting the game will load this node from the device file system to memory.

The SignalBus node is emitting signals between the three layers in the picture.

New UI theme is a minimalistic dark theme:



Next Week ?

  • Story driven progressively unlocked game features ?


THIS WEEK BY DAY:

MONDAY

  1. write DEVLOG WEEK 1

TUESDAY

  1. rework events to proper nodes
  2. rework screens to save file

WENSDAY

  1. create tab manager
  2. rework tabs to save file

THRUSTDAY

  1. create screen manager
  2. refactor controllers and managers to new architecture
  3. game architecture flow chart in Figma

FRIDAY

  1. permanent save file
  2. unlock controller

SATURDAY

  1. theme settings
  2. minimalistic dark theme

SUNDAY

  1. progressive costs
  2. sort resources display 
  3. save and load setting(s)
  4. unlock animation tween


Long-Term Goal 

I have a dream to make the best game ever or die trying.

I will post a weekly update while trying to work on this project every day.

The game genre and everything else is subject to change.

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