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A Dark Forest
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Devlog
Prototype Release 1.0
October 06, 2024
by
TinyTakinTeller
7
PATCH NOTES added bullet hell minigame & "ending?" by tinytakinteller added new music tracks dynamic music state machine coding by alex game music tracks by burke and skyler boss battle music track by...
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Experiment - WEEK 20 : Mix New Game Genre?
September 09, 2024
by
TinyTakinTeller
4
[DEVLOG] Week 20 Mix New Game Genre? I started experimenting with a bullet hell plugin Bullet Up Hell for Godot. Idea is to have a boss battle minigame inside the main game, with a totally different g...
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Interlude - WEEK 19 : Celebration & Announcements ๐
September 02, 2024
by
TinyTakinTeller
4
[DEVLOG] Week 19 Patch Notes [19.0] Coming Soon: Started working on Boss Battle (Might take multiple weeks...) ๐ Other than that, did some code refactoring and wrote a tutorial on Reddit on how to...
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Interlude - WEEK 18 : Plan The Future (Analysis Of Feedback)
August 26, 2024
by
TinyTakinTeller
3
[DEVLOG] Week 18 Patch Notes [18.0] Rewrite of in-game text's by Abyssal Novelist Save File Import & Export Feature by Alex Munoz EDIT [ 18.1] : this is a bit cursed, clipboard (copy/paste) does not w...
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A Dark Forest - WEEK 17 : Prestige System
August 18, 2024
by
TinyTakinTeller
[DEVLOG] Week 17 Patch Notes Prestige System The prestige system is live! Also, added new charms for it: (see previous devlog for charms) The Magician, The Hanged Man, Judgement, Death. Added a new Fo...
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A Dark Forest - WEEK 16 : Charms
August 12, 2024
by
TinyTakinTeller
1
[DEVLOG] Week 16 Patch Notes Charms I added charms, permanent unique effects that can be bought with the prestige currency "Singularity" resource. They are based on Tarot cards. (Thanks to my Discord...
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A Dark Forest - WEEK 15 : Substances
August 05, 2024
by
TinyTakinTeller
[DEVLOG] Week 15 Patch Notes Rework Substances I have reworked Substances in preparations for the Prestige System. We can now start to implement multiple categories of Substances, including craftable...
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A Dark Forest - WEEK 14 : Heart
July 29, 2024
by
TinyTakinTeller
2
[DEVLOG] Week 14 Patch Notes added a new animated heart art thanks to Alex Munoz for fixing the new shader prestige system preview reworked Substance's effects to allow scaling with prestige levels wr...
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A Break - WEEK 13 : Hello There ๐ & Game Math
July 22, 2024
by
TinyTakinTeller
1
[DEVLOG] Week 13 A Break No Patch This Week I have been a bit distracted with other IRL things this last week. I can no longer promise weekly patches, but I can keep the devlog's coming at the very le...
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Quality Of Life - WEEK 12 : Settings Update & Developer Tools
July 15, 2024
by
TinyTakinTeller
1
[DEVLOG] Week 12 Settings Update & Developer Tools Patch Notes The game now has Fullscreen setting & Effect settings! Game Font The font looked pixelated at a higher resolution & with fullscreen. Now,...
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A Dark Forest - WEEK 11 : Audio Update - Music & SFX
July 08, 2024
by
TinyTakinTeller
1
[DEVLOG] Week 11 Audio Update - Music & SFX Patch Notes The game now has two music tracks and many SFX sounds, alongside with their settings screen, of course. Our contributor Alex Munoz took the init...
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Interlude - WEEK 10 : Game Dev & Life Balance? - Offline Progression Feature
July 01, 2024
by
TinyTakinTeller
1
[DEVLOG] Week 10 Game Dev & Life Balance Having rules is important Avoiding burnout and having a healthy life style should be on your mind at all times when entering a hobby like game development. Esp...
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Interlude - WEEK 9 : Welcoming New Contributors
June 24, 2024
by
TinyTakinTeller
1
[DEVLOG] Week 9 Welcoming New Contributors This week, we are trying to organize a Trello board and a Discord community, to make contributing to the project easy for everyone! We welcome all roles (cod...
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A Dark Forest - WEEK 8 : New Massive Content
June 17, 2024
by
TinyTakinTeller
1
[DEVLOG] Week 8 Massive Content This week, new pixel art enemies of darkness were added - now 10 in total! Defeating an enemy now adds a lore entry to the diary. Each can be either killed or spared, g...
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A Dark Forest - WEEK 7 : Community Feedback
June 10, 2024
by
TinyTakinTeller
[DEVLOG] Week 7 Contents Community feedback Patch notes for week 7 The Community Feedback The community feedback on reddit and incrementaldb was awesome! Some things were implemented right away (see t...
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Interlude - WEEK 6 : How to make a good game?
June 03, 2024
by
TinyTakinTeller
3
[DEVLOG] Week 6 Contents How to make good games (things I did wrong) Analysis of incremental game mechanics Patch notes for week 6 After the first month, time to reflect... ...and ask the question: Ho...
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The Best Game Ever - WEEK 5 : A Dark Forest
May 28, 2024
by
TinyTakinTeller
[DEVLOG] Week 5 Current Goal This week, the game finally has a name... A Dark Forest . Working on the alpha prototype inspired by " a dark room " game, still figuring out in what direction to go with...
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The Best Game Ever - WEEK 4 : Save File's and a Cat
May 20, 2024
by
TinyTakinTeller
[DEVLOG] Week 4 Current Goal Working on recreating a similar experience to the classic " a dark room " game, with personal TWIST's and stuff... Newest Progress Added a sneak peak of the Cat NPC charac...
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The Best Game Ever - WEEK 3 : First Playable Prototype
May 12, 2024
by
TinyTakinTeller
[DEVLOG] Week 3 Current Goal Working on recreating a similar experience to the classic " a dark room " game. Newest Progress Added a bunch of little content things, short showcase video: Next Week ? E...
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The Best Game Ever - WEEK 2 : Project Architecture Design
May 06, 2024
by
TinyTakinTeller
[DEVLOG] Week 2 Status Currently, this is a basic incremental clicker game template. Current Goal Working on recreating a similar experience to the classic " a dark room " game. Newest Progress Refact...
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The Best Game Ever - WEEK 1 : Incremental Game Template
April 29, 2024
by
TinyTakinTeller
Long Term Goal: I have a dream to make the best game ever or die trying. I will post a weekly update while trying to work on this project every day. ~ The game genre and everything else is subject to...
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