A Dark Forest - WEEK 7 : Community Feedback
[DEVLOG] Week 7
Contents
- Community feedback
- Patch notes for week 7
The Community Feedback
The community feedback on reddit and incrementaldb was awesome!
Some things were implemented right away (see this week's Patch Notes below), others added to the TODO list (see github README).
Thanks to posting on r/incremental_games, there was another influx of new viewers and feedback! A bit bigger than after previous week's incrementaldb post someone created. The posts in Godot communities get a bit buried, but any feedback is good!
Patch Notes
Content
- DEATH'S DOOR sneak peek ... (kill or spare defeated enemies...)
More enemies coming soon!
Quality Of Life
- highlight resource (NA) if it is a bottleneck (amount is less than what was needed)
- highlight population worker roles on resource storage item hover
- highlight resource storage items on population worker role -/+ button hover
Flavor
- add diary event for not accepting the cat gift proposition
Bug Fixes
- fix repeating gift event
- fix trigger population worker roles by order (first producers then consumers)
- fix enemy info on click for mobile (touchscreen does not have on hover events)
Technical
- refactor text's from across various objects to a single locale object (makes localization much easier in the future)
- enable itch support me button (research paypal & stripe, decide to use "collected by itch.io" instead, for now)
- rewrite the TODO notes on the github repo README file
Next Week?
Hmm... something... bigger ?
P.S. Trying to juggle & balance: 9-5 job work, hobbies, social life, health, ... alongside free time for gamedev... has taken a toll on my sleep schedule. ⚰️
A Dark Forest
Incremental Experimental Minimalistic Game
Status | Prototype |
Authors | TinyTakinTeller, Abyssal Novelist |
Genre | Adventure |
Tags | 2D, Experimental, Godot, Incremental, Minimalist, Open Source, Short, Singleplayer, Text based |
More posts
- Prototype Release 1.065 days ago
- Experiment - WEEK 20 : Mix New Game Genre?92 days ago
- Interlude - WEEK 19 : Celebration & Announcements 🎉99 days ago
- Interlude - WEEK 18 : Plan The Future (Analysis Of Feedback)Aug 26, 2024
- A Dark Forest - WEEK 17 : Prestige SystemAug 18, 2024
- A Dark Forest - WEEK 16 : CharmsAug 12, 2024
- A Dark Forest - WEEK 15 : SubstancesAug 05, 2024
- A Dark Forest - WEEK 14 : HeartJul 29, 2024
- A Break - WEEK 13 : Hello There 👀 & Game MathJul 22, 2024
- Quality Of Life - WEEK 12 : Settings Update & Developer ToolsJul 15, 2024
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