A Dark Forest - WEEK 17 : Prestige System
A Dark Forest ยป Devlog
[DEVLOG] Week 17
Patch Notes
Prestige System
The prestige system is live!
Also, added new charms for it: (see previous devlog for charms)
- The Magician, The Hanged Man, Judgement, Death.
Added a new Forest option (now all resources are farmable without population).
Prestige timer ๐
Lore
- Coming soon: Project contributors Abyssal Novelist and Reed added new flavor texts to Spirit & Essence substances!
Quality Of Life
- write lore after each prestige for first 11 prestiges
- extend developer console commands
- make house events gray in diary
- added SFX on craft charm
- when houses are MAX, also set population to MAX
- collapse/expand category [-]/[+] buttons
Balance
- buff Essence effects from 33% to 50% per each
Bugfix
- fix charm and shadow substance effects in offline calculator
- unlock manager button if assigned already (e.g. mason due to freemasonry) & update assignee numbers on unlock
- on prestige, show Substances tab right away
- when Heart tab after prestige appears as Heart instead as ???
when doubled resources were scaled by shadows(cat dialogue reworked after fist prestige)- fix unlock tween loop when restarted
- fix NPC dialog after reborn (after prestige)
A Dark Forest
Incremental Experimental Minimalistic Game
Status | Prototype |
Authors | TinyTakinTeller, Abyssal Novelist |
Genre | Adventure |
Tags | 2D, Experimental, Godot, Incremental, Minimalist, Open Source, Short, Singleplayer, Text based |
More posts
- Prototype Release 1.067 days ago
- Experiment - WEEK 20 : Mix New Game Genre?94 days ago
- Interlude - WEEK 19 : Celebration & Announcements ๐Sep 02, 2024
- Interlude - WEEK 18 : Plan The Future (Analysis Of Feedback)Aug 26, 2024
- A Dark Forest - WEEK 16 : CharmsAug 12, 2024
- A Dark Forest - WEEK 15 : SubstancesAug 05, 2024
- A Dark Forest - WEEK 14 : HeartJul 29, 2024
- A Break - WEEK 13 : Hello There ๐ & Game MathJul 22, 2024
- Quality Of Life - WEEK 12 : Settings Update & Developer ToolsJul 15, 2024
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