The Best Game Ever - WEEK 3 : First Playable Prototype
A Dark Forest » Devlog
[DEVLOG] Week 3
Current Goal
Working on recreating a similar experience to the classic "a dark room" game.
Newest Progress
Added a bunch of little content things, short showcase video:
Next Week ?
- Extend gameplay to new dimensions: NPC's with dialogue and quests ?
- Multiple save files system ?
THIS WEEK BY DAY:
MONDAY
- design (rough sketch) the first phase (chapter) of gameplay in figma
TUESDAY
- resource generator max amount
- resource generator random weighted drops
- start implementing the desig: explore, scavange, dredge, firepit, smelting
WENSDAY
- Line2D effect created
- Line2D effect disabled because it does not look as good as imagined
- continue implementing the desig: axe, pickaxe, shovel, wood, stone, clay, spear, wild, house
- add progress button columns to world screen
- keep track of spent resources in save file
THRUSTDAY
- play testing current prototype, balancing guesses, taking notes and brainstorming ideas
- writing out a long detaild todo list, sorting tasks by priority
FRIDAY
- added workers and worker manager
- firepit worker event
- house worker event
- add flavor text to worker roles
- add default worker role
- added more worker roles
SATURDAY
- label effect (subviewport gpu particles)
- label effect queue
- refactor sorting of resources
- label text animation to show typed letter by letter (tween)
- sort progress button columns in world tab
- add columns and sort columns in manager tab
- insufficient resources highlight effect created
- insufficient resources highlight effect removed because it does not look as good as imagined
- instead, add insufficient resources blink effect after clicking progress button (tween)
- create component: simple_tween.tscn with .call() usage (custom minimalistic alternative to animation player)
SUNDAY
- add progress bar to manager screen (or onto resource storage)
- on worker role passive generation, manager button (or resource storage item) emits label effect
- experiment with pixel art, create cat asset
- forest camp to forest village event upgrade on fourth house
- add debug resources event for easier testing
- add compass tease
- fix save file access NPE bug (forgot to use safe .get with default value 0)
- record short video of current prototype version
- html release
- fix file utils for html release (".tres.remap" issue)
- playtest html release
- post devlog week 3 to itch.io
- post short video to reddit
Long-Term Goal
I have a dream to make the best game ever or die trying.
I will post a weekly update while trying to work on this project every day.
The game genre and everything else is subject to change.
A Dark Forest
Incremental Experimental Minimalistic Game
Status | Prototype |
Authors | TinyTakinTeller, Abyssal Novelist |
Genre | Adventure |
Tags | 2D, Experimental, Godot, Incremental, Minimalist, Open Source, Short, Singleplayer, Text based |
More posts
- Prototype Release 1.048 days ago
- Experiment - WEEK 20 : Mix New Game Genre?75 days ago
- Interlude - WEEK 19 : Celebration & Announcements 🎉82 days ago
- Interlude - WEEK 18 : Plan The Future (Analysis Of Feedback)89 days ago
- A Dark Forest - WEEK 17 : Prestige System97 days ago
- A Dark Forest - WEEK 16 : CharmsAug 12, 2024
- A Dark Forest - WEEK 15 : SubstancesAug 05, 2024
- A Dark Forest - WEEK 14 : HeartJul 29, 2024
- A Break - WEEK 13 : Hello There 👀 & Game MathJul 22, 2024
- Quality Of Life - WEEK 12 : Settings Update & Developer ToolsJul 15, 2024
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