A Dark Forest - WEEK 8 : New Massive Content
A Dark Forest ยป Devlog
[DEVLOG] Week 8
Massive Content
This week, new pixel art enemies of darkness were added - now 10 in total!
Defeating an enemy now adds a lore entry to the diary.
Each can be either killed or spared, granting either active (if you want to spam click) or passive (if you want to AFK) upgrades!
I will not spoil much in this DEVLOG, so go and PLAY !!
What's Next?
The TODO list on the github page is getting longer every week, paradoxically.
Too much ideas but too little time. Maybe someone want's to join me in building this project?
This Week By Day
MONDAY
- finish new enemies pixel art
TUESDAY
- make first house event blue
- fix swordsmen doing double damage
- add new enemies descriptions
WENSDAY
- refactor enemy scene into smaller scenes
- diary event placeholders after defeating enemies (lore, execution, absolution)
- planning of content for the future & todo list updates
THRUSTDAY
- increment soulstone resource after defeating angel (last enemy)
- make soulstone resource yellow
- add particle label for soulstone gain
- roman numeral utility, last enemy label (count total soulstone)
- item that needs soulstone to craft (beacon)
- beacon blue diary lore event placeholder
- beacon unlocks The Starways tab
- starway tab placeholders
- fix resource storage item highlight removed after resource updated
FRIDAY
- improve new enemies pixel art
- write lore for defeating new enemies
SATURDAY
- substance upgrades ( TODO: different upgrades for each soul / essence ? )
SUNDAY
- playtest the game
- write devlog
- add imperium diary event (ten billion houses)
- add overkill to last enemy (scale soulstone gains)
- extend roman numerals to dot notation
A Dark Forest
Incremental Experimental Minimalistic Game
Status | Prototype |
Authors | TinyTakinTeller, Abyssal Novelist |
Genre | Adventure |
Tags | 2D, Experimental, Godot, Incremental, Minimalist, Open Source, Short, Singleplayer, Text based |
More posts
- โก Patch 1.3 : Soulstone Grind Fix7 days ago
- ๐ Language Update: Portuguese (Brazilian) ๐10 days ago
- ๐ Language Update: French & Chinese (SC) ๐13 days ago
- Prototype Release 1.0Oct 06, 2024
- Experiment - WEEK 20 : Mix New Game Genre?Sep 09, 2024
- Interlude - WEEK 19 : Celebration & Announcements ๐Sep 02, 2024
- Interlude - WEEK 18 : Plan The Future (Analysis Of Feedback)Aug 26, 2024
- A Dark Forest - WEEK 17 : Prestige SystemAug 18, 2024
- A Dark Forest - WEEK 16 : CharmsAug 12, 2024
- A Dark Forest - WEEK 15 : SubstancesAug 05, 2024
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