A Dark Forest - WEEK 8 : New Massive Content
A Dark Forest » Devlog
[DEVLOG] Week 8
Massive Content
This week, new pixel art enemies of darkness were added - now 10 in total!
Defeating an enemy now adds a lore entry to the diary.
Each can be either killed or spared, granting either active (if you want to spam click) or passive (if you want to AFK) upgrades!
I will not spoil much in this DEVLOG, so go and PLAY !!
What's Next?
The TODO list on the github page is getting longer every week, paradoxically.
Too much ideas but too little time. Maybe someone want's to join me in building this project?
This Week By Day
MONDAY
- finish new enemies pixel art
TUESDAY
- make first house event blue
- fix swordsmen doing double damage
- add new enemies descriptions
WENSDAY
- refactor enemy scene into smaller scenes
- diary event placeholders after defeating enemies (lore, execution, absolution)
- planning of content for the future & todo list updates
THRUSTDAY
- increment soulstone resource after defeating angel (last enemy)
- make soulstone resource yellow
- add particle label for soulstone gain
- roman numeral utility, last enemy label (count total soulstone)
- item that needs soulstone to craft (beacon)
- beacon blue diary lore event placeholder
- beacon unlocks The Starways tab
- starway tab placeholders
- fix resource storage item highlight removed after resource updated
FRIDAY
- improve new enemies pixel art
- write lore for defeating new enemies
SATURDAY
- substance upgrades ( TODO: different upgrades for each soul / essence ? )
SUNDAY
- playtest the game
- write devlog
- add imperium diary event (ten billion houses)
- add overkill to last enemy (scale soulstone gains)
- extend roman numerals to dot notation
A Dark Forest
Incremental Experimental Minimalistic Game
Status | Prototype |
Authors | TinyTakinTeller, Abyssal Novelist |
Genre | Adventure |
Tags | 2D, Experimental, Godot, Incremental, Minimalist, Open Source, Short, Singleplayer, Text based |
More posts
- Prototype Release 1.048 days ago
- Experiment - WEEK 20 : Mix New Game Genre?75 days ago
- Interlude - WEEK 19 : Celebration & Announcements 🎉82 days ago
- Interlude - WEEK 18 : Plan The Future (Analysis Of Feedback)89 days ago
- A Dark Forest - WEEK 17 : Prestige System97 days ago
- A Dark Forest - WEEK 16 : CharmsAug 12, 2024
- A Dark Forest - WEEK 15 : SubstancesAug 05, 2024
- A Dark Forest - WEEK 14 : HeartJul 29, 2024
- A Break - WEEK 13 : Hello There 👀 & Game MathJul 22, 2024
- Quality Of Life - WEEK 12 : Settings Update & Developer ToolsJul 15, 2024
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