A Dark Forest - WEEK 16 : Charms
[DEVLOG] Week 16
Patch Notes
Charms
I added charms, permanent unique effects that can be bought with the prestige currency "Singularity" resource.
They are based on Tarot cards.
(Thanks to my Discord community for the suggestions!)
For example, The Empress charm boosts your population working speed.
For example, can craft a third mode in Population management now.
Shadows
Added Shadows to the game... ๐
Quality Of Life
I've also added a progress bar for the prestige currency (Infinity gets converted to Singularity).
Story
We also have a plan to add story dialogue after each reset ๐
Watermark
Added a watermark URL at the bottom of the settings screen.
This advice was given to me by others, who experienced their game being re-hosted or embedded on various 3rd party sites, without their knowledge, most likely by web scraper bots.
Bugfix & QOL
- Fixed "Absolute Rule" not working properly in certain edge cases
- Typing settings animation now has a 0.5 seconds delay before repeating
- Offset Heart texture 32 pixels upwards to be more in the center
- Remove scientific formatting from Substance number values
Coming Next
The Prestige Feature is a big one, COMING NEXT WEEK! ๐
TODO
- test and polish charms
- add prestige Lore
- add prestige QOL
- balance prestige scaling
- maybe add more charms
P.S.
Problem of Offline Automation
A problematic charm to figure out was the automation of masons, granted by The Hierophant.
When this charm is active, peasants automatically get assigned to masons and required roles, generating more masons faster and faster.
I was trying to work out a closed form solution for the mathematical formulas to get the numbers after a given elapsed time. In the end, I decided to just simulate the cycles. The number of total iterations never gets too big, so it works fine and it is much cleaner and readable than trying to use a complex formula for direct calculations.
A Dark Forest
Incremental Experimental Minimalistic Game
Status | Prototype |
Authors | TinyTakinTeller, Abyssal_Novelist |
Genre | Adventure |
Tags | 2D, Experimental, Godot, Incremental, Minimalist, Open Source, Short, Singleplayer, Text based |
More posts
- Experiment - WEEK 20 : Mix New Game Genre?9 days ago
- Interlude - WEEK 19 : Celebration & Announcements ๐16 days ago
- Interlude - WEEK 18 : Plan The Future (Analysis Of Feedback)23 days ago
- A Dark Forest - WEEK 17 : Prestige System31 days ago
- A Dark Forest - WEEK 15 : Substances44 days ago
- A Dark Forest - WEEK 14 : Heart51 days ago
- A Break - WEEK 13 : Hello There ๐ & Game Math58 days ago
- Quality Of Life - WEEK 12 : Settings Update & Developer Tools65 days ago
- A Dark Forest - WEEK 11 : Audio Update - Music & SFX72 days ago
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