Interlude - WEEK 19 : Celebration & Announcements ๐
[DEVLOG] Week 19
Patch Notes [19.0]
- Coming Soon: Started working on Boss Battle (Might take multiple weeks...) ๐
Other than that, did some code refactoring and wrote a tutorial on Reddit on how to spawn native HTML/CSS/JS elements in Godot for the web build. ๐
Celebration ๐
The project got featured on the front page of itch.io of "New & Popular" !!!
This resulted in a lot of new players visiting the game page.
BIG Thanks to EVERYONE! โค๏ธ
The total stats of the project so far are now very nice.
Drama
There was a bit of drama this week when someone copied our whole project to Steam. โฐ๏ธ
The code of this project is open source and MIT licensed, but the assets are not! ๐
This was taken care of. ๐ช๐
So we also updated the License file on Github to make it clear.
Announcements
I have a lot of IRL obligations recently and a bit less time for game development. โณ
If someone want's to help, we moved some technical TODO thingies to the Github Issues page. ๐
The game content related TODO list is still hosted on Trello (join our Discord if you wish to help with that). โค๏ธ
A Dark Forest
Incremental Experimental Minimalistic Game
Status | Prototype |
Authors | TinyTakinTeller, Abyssal Novelist |
Genre | Adventure |
Tags | 2D, Experimental, Godot, Incremental, Minimalist, Open Source, Short, Singleplayer, Text based |
More posts
- Prototype Release 1.070 days ago
- Experiment - WEEK 20 : Mix New Game Genre?97 days ago
- Interlude - WEEK 18 : Plan The Future (Analysis Of Feedback)Aug 26, 2024
- A Dark Forest - WEEK 17 : Prestige SystemAug 18, 2024
- A Dark Forest - WEEK 16 : CharmsAug 12, 2024
- A Dark Forest - WEEK 15 : SubstancesAug 05, 2024
- A Dark Forest - WEEK 14 : HeartJul 29, 2024
- A Break - WEEK 13 : Hello There ๐ & Game MathJul 22, 2024
- Quality Of Life - WEEK 12 : Settings Update & Developer ToolsJul 15, 2024
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