The Best Game Ever - WEEK 1 : Incremental Game Template


Long Term Goal: 

 I have a dream to make the best game ever or die trying.

I will post a weekly update while trying to work on this project every day.

~ The game genre and everything else is subject to change. ~

[DEVLOG] Week 1

Status

Still learning Godot and figuring out what kind of game this would be.

Current Goal 

Working on recreating a similar experience to the classic "a dark room" game.

Newest Progress 

Currently, this is a very basic incremental clicker game template that contains:

  • basic (active) buttons and (passive) upgrades to generate "resources".

TODO: 

  • achievements
  • assets and theme
  • story driven game features
  • permanent save file system
  • polish: sound, animation, QOL features, ...
  • ???

BRAINSTORMING IDEAS:

  • progressive unlocks of new interactive nodes (e.g. progress and manager buttons)
  • progressive unlocks of new gameplay styles (clicking buttons -> moving 2d character -> ...)
  • land resource (limits extraction of other resources, need to expand over enemies to get more land)
  • branching resources (e.g. buy war power to conquer enemies or buy religion power to convert enemies)
  • interacting events with positive and negative consequences (e.g. vampire plague)
  • tech or perk tree
  • ???

Comments

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(1 edit)

Hey TinyTakinTeller!

I've been playing your game and find it great. Has enough elements from ADF, without being a pure clone.
Very fun overall.

I'm also learning Godot and have been looking at your codebase, and have a couple of questions, if you don't mind?


Also, let me know if you prefer these questions on a Discord or other place:

- Your first commit and this first devblog already has lots of content and lots of code. Did you happen to start with a boilerplate of sorts?
- Did you have prior coding experience/gamedev experience? Because your code quality is top notch.
- Game Progress is very slow, have you done any playtesting with external players? maybe you're looking for slow progress?


Anyway. great job. I can't wait to play the final game, and even buy it.

(+1)

Hi, thanks for the comment.

Sure, feel free to ask questions. (Maybe hop into Discord if you have follow up questions.)

- Yeah, I completed a few random Godot tutorials and kept some ideas from them as initial boilerplate. For example, the "Signal Bus" global node.

- Yeah, I am a Java developer for my full time job.

- I received feedbacks about some parts being slow or fast or lack content, etc. ... I hope to find more time for gamedev sooner than later.

Although not right now, I will have follow up questions. However, I'm quite new to itch.io- where's your discord link?

(+1)

GitHub README lists "tiny_takin_teller" as my Discord username :)