The Best Game Ever - WEEK 1 : Incremental Game Template
A Dark Forest » Devlog
Long Term Goal:
I have a dream to make the best game ever or die trying.
I will post a weekly update while trying to work on this project every day.
~ The game genre and everything else is subject to change. ~
[DEVLOG] Week 1
Status
Still learning Godot and figuring out what kind of game this would be.
Current Goal
Working on recreating a similar experience to the classic "a dark room" game.
Newest Progress
Currently, this is a very basic incremental clicker game template that contains:
- basic (active) buttons and (passive) upgrades to generate "resources".
TODO:
- achievements
- assets and theme
- story driven game features
- permanent save file system
- polish: sound, animation, QOL features, ...
- ???
BRAINSTORMING IDEAS:
- progressive unlocks of new interactive nodes (e.g. progress and manager buttons)
- progressive unlocks of new gameplay styles (clicking buttons -> moving 2d character -> ...)
- land resource (limits extraction of other resources, need to expand over enemies to get more land)
- branching resources (e.g. buy war power to conquer enemies or buy religion power to convert enemies)
- interacting events with positive and negative consequences (e.g. vampire plague)
- tech or perk tree
- ???
A Dark Forest
Incremental Experimental Minimalistic Game
Status | Prototype |
Authors | TinyTakinTeller, Abyssal Novelist |
Genre | Adventure |
Tags | 2D, Experimental, Godot, Incremental, Minimalist, Open Source, Short, Singleplayer, Text based |
More posts
- Prototype Release 1.067 days ago
- Experiment - WEEK 20 : Mix New Game Genre?94 days ago
- Interlude - WEEK 19 : Celebration & Announcements 🎉Sep 02, 2024
- Interlude - WEEK 18 : Plan The Future (Analysis Of Feedback)Aug 26, 2024
- A Dark Forest - WEEK 17 : Prestige SystemAug 18, 2024
- A Dark Forest - WEEK 16 : CharmsAug 12, 2024
- A Dark Forest - WEEK 15 : SubstancesAug 05, 2024
- A Dark Forest - WEEK 14 : HeartJul 29, 2024
- A Break - WEEK 13 : Hello There 👀 & Game MathJul 22, 2024
- Quality Of Life - WEEK 12 : Settings Update & Developer ToolsJul 15, 2024
Comments
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Hey TinyTakinTeller!
I've been playing your game and find it great. Has enough elements from ADF, without being a pure clone.
Very fun overall.
I'm also learning Godot and have been looking at your codebase, and have a couple of questions, if you don't mind?
Also, let me know if you prefer these questions on a Discord or other place:
- Your first commit and this first devblog already has lots of content and lots of code. Did you happen to start with a boilerplate of sorts?
- Did you have prior coding experience/gamedev experience? Because your code quality is top notch.
- Game Progress is very slow, have you done any playtesting with external players? maybe you're looking for slow progress?
Anyway. great job. I can't wait to play the final game, and even buy it.
Hi, thanks for the comment.
Sure, feel free to ask questions. (Maybe hop into Discord if you have follow up questions.)
- Yeah, I completed a few random Godot tutorials and kept some ideas from them as initial boilerplate. For example, the "Signal Bus" global node.
- Yeah, I am a Java developer for my full time job.
- I received feedbacks about some parts being slow or fast or lack content, etc. ... I hope to find more time for gamedev sooner than later.
Although not right now, I will have follow up questions. However, I'm quite new to itch.io- where's your discord link?
GitHub README lists "tiny_takin_teller" as my Discord username :)