Prototype Release 1.0
PATCH NOTES
- added bullet hell minigame & "ending?" by tinytakinteller
- added new music tracks
- dynamic music state machine coding by alex
UPCOMING
- a new narrative design update document by abyssal and reed
- Game Design Document (GDD)
- a plan to make a proper version out of current prototype
Since the game has an "Thank you for playing" ending screen now, decided to call this version "prototype release 1.0".
Note that there is a lot of feedback still to implement, some of it was listed in the devlog 18 as a TODO list.
(Important TODO bullet point is that crafting a soul requires grinding soulstone for a bit too long... more content needed to resolve that!)
What's next?
This little project stretched a bit longer than I initially anticipated (was supposed to be a short small first project to learn Godot).
I still have a wish to make a proper Steam game out of this Web game prototype, but...
I think I'll slow down a bit with the development of that goal, because...
I want first to experiment a bit more with other game genres, mechanics and maybe even other engines or frameworks. (Also, other hobbies not related to gamedev.)
I find joy in trying new things!
So yeah, stay tuned! :)
Files
A Dark Forest
Incremental Experimental Minimalistic Game
Status | Prototype |
Authors | TinyTakinTeller, Abyssal Novelist |
Genre | Adventure |
Tags | 2D, Experimental, Godot, Incremental, Minimalist, Open Source, Short, Singleplayer, Text based |
More posts
- Experiment - WEEK 20 : Mix New Game Genre?57 days ago
- Interlude - WEEK 19 : Celebration & Announcements 🎉64 days ago
- Interlude - WEEK 18 : Plan The Future (Analysis Of Feedback)71 days ago
- A Dark Forest - WEEK 17 : Prestige System79 days ago
- A Dark Forest - WEEK 16 : Charms85 days ago
- A Dark Forest - WEEK 15 : Substances92 days ago
- A Dark Forest - WEEK 14 : Heart99 days ago
- A Break - WEEK 13 : Hello There 👀 & Game MathJul 22, 2024
- Quality Of Life - WEEK 12 : Settings Update & Developer ToolsJul 15, 2024
Comments
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An extremely difficult bullet hell as the end of an incremental game. Seriously? It made me feel like I wasted my time playing this game.
I could say "too hard, make easier", but this is a problem more fundamental than that. Incremental games are generally calm and relaxing. Bullet hells are generally tense and nerve-wracking. The difference is very jarring and unpleasant. I strongly advise a scrap and redesign.
On a technical note: during the bullet hell, the framerate stops momentarily whenever the music changes. This is bad for the player in situations where fast and precise mouse movements are required. This is probably moot, however, as I'm advising that the bullet hell be completely scrapped, anyway.
Hey! I've just recently played your game and I enjoyed it very much! Are you interested in making it available in Portuguese? If so, you can click here <3
Played the bullet hell segment, while not really the best at them, I personally think that having a square hitbox that covers the entire soul, aswell as the bullets is pretty unfair, hell, first time I lost it didn't even look like the bullet touched me. Either way good luck with further development!